
We want to offload some of the bigger mechanical changes to smaller patches so there is more time for community testing and feedback.Įnergy Factor & Energy Bonus Damage Changes As a result, most of your items will be stronger than intended.Ī: Yes, otherwise weapon physical damage would be significantly worse off compared to other damage types.Ī: Behind the scenes, in addition to our regular patch cycle, we are hard at work on the biggest content drop in Median XL history.
DIABLO 2 MEDIAN XL ULTIMATIVE DEXTERITY UPDATE
Q: What will happen to my non-ladder and single player gear?Ī: We do not have the means to update most existing item stats. Life leech penalty was reduced accordingly. Pure physical weapon damage builds (including damage conversion) will see a very small reduction in damage in the late endgame, to compensate for the fact that competing damage sources were never balanced around the bugged numbers. Q: Do these changes mean my character got nerfed?Ī: No, the killspeed of most builds will not be affected as monsters have had their HP values halved as well. Q: What changes will I see to skills and items?Ī: The following were reduced: Enhanced Weapon Damage modifiers, bonus elemental damage to weapons and skills, Energy damage bonuses, Minion Damage modifiers, damage numbers on skills not affected by the previous stats (for example: Purify, Psi Crown, Immersion). Additional benefits of this change include: further reducing the occurrence of any annoying damage caps, more possibilities for us to improve server performance in projectiles vs damage trade-offs and, crucially, more aesthetically pleasing number values. It involves reducing all player damage AND monster life by around half compared to version 1.6.

This means that the current patch is the best time to execute a damage shrink in order to keep all player damage sources in line. With version 1.7 comes the fix for a long standing Sigma engine bug which would increase all weapon physical damage from skills by 50%.
